Rigging Quadrupeds in 3ds Max

In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2014.
Course info
Level
Intermediate
Updated
Feb 11, 2014
Duration
5h 7m
Table of contents
Introduction and Project Overview
Rigging Quadrupeds in 3ds Max
Working Faster by Taking the Time to Customize 3ds Max 4m Creating a Flexi System for Spines and Necks 7m Setting up a Spline Ik System for Our Flexi Rig and Organizing the Scene 7m Setting up the Flexi System's Envelope Objects 7m Finishing the Flexi System's Envelope Objects 5m Adding Animation Controls to the Flexi System 7m Starting the Advanced Twist Control for the Flexi System 8m Controlling the Twisting Behavior of the Flexi Rig's up Vector Objects 6m Completing the Flexi Rig's Twist System 4m Connecting the Flexi Rig's Envelope Objects to Its Twist Rig 5m Cleaning up and Exporting the Flexi System 4m Utilizing Our Flexi System for the Vertebrae 3m Adding Bones for the Hind Legs 7m Creating Toe Bones 7m Finishing the Toe Bones 2m Adding Bones for the Front Legs and Scapulas 7m Setting up Bones for the Fingers 7m Finishing the Finger Bones 3m Rigging the Tail 3m Creating Bones for the Head and Ears 6m Connecting a Flexi System to the Creature's Neck 7m Connecting the Neck to the Spine 4m Creating a Global Control 5m Skinning the Creature 7m Skinning Techniques 7m Using a Custom Muscle to Hold Volume in the Deltoids 6m Completing the Installation of the Left Shoulder's Muscle 7m Mirroring the Muscle 6m Skinning to the Muscle Objects 6m Adding Envelope Objects to Jiggle the Thigh Muscles 6m Adding Ik Systems 7m Designing Controls for the Pelvis and Thorax 6m Connecting the Flexi Systems to Our Vertebrae Controls 3m Center-of-gravity Control 4m Controlling the Head 7m Driving the Ears 6m Wrapping up Our Ear Controls 2m Adding Controls for the Scapulas 6m Jiggle Controls 7m Scaling the Envelope Object Connected to the Thigh 4m Setting up Control Objects for the Tail 6m Driving the Transformations of the Tail Bones 5m Attaching Our Tail Rig to Follow the Pelvis 4m Creating Leg Controls 6m Controlling the Knees and Setting up Our Paw Roll Systems 7m Finishing Our Paw Roll Systems 2m Adding Toe Controls 6m Finishing Our Toe's Controls 5m Cleaning up the Rig 3m Modifying the Preferred Angle of a Bone Object 5m Adding a Mesh Smoothing Parameter and Selection Sets 7m
Description
Course info
Level
Intermediate
Updated
Feb 11, 2014
Duration
5h 7m
Description

In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground up and learn how the Flexi rig can be easily inserted to save us a lot of time. We'll learn time-saving skinning techniques, and we'll also learn how custom muscles can be used to maintain volume as our creature's deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence. Software required: Autodesk 3ds Max 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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