Rigging Quadrupeds in 3ds Max

In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2014.
Course info
Level
Intermediate
Updated
Feb 11, 2014
Duration
5h 7m
Table of contents
Introduction and Project Overview
Rigging Quadrupeds in 3ds Max
Description
Course info
Level
Intermediate
Updated
Feb 11, 2014
Duration
5h 7m
Description

In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground up and learn how the Flexi rig can be easily inserted to save us a lot of time. We'll learn time-saving skinning techniques, and we'll also learn how custom muscles can be used to maintain volume as our creature's deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence. Software required: Autodesk 3ds Max 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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