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Rigging Quadrupeds in 3ds Max

In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2014.

Intermediate
5h 7m
(2)

Created by

Last Updated Jul 31, 2021

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  • Course

Rigging Quadrupeds in 3ds Max

In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2014.

Intermediate
5h 7m
(2)

Created by

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground up and learn how the Flexi rig can be easily inserted to save us a lot of time. We'll learn time-saving skinning techniques, and we'll also learn how custom muscles can be used to maintain volume as our creature's deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence. Software required: Autodesk 3ds Max 2014.

Rigging Quadrupeds in 3ds Max
Intermediate
5h 7m
(2)
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