In this series of tutorials, we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground up and learn how the Flexi rig can be easily inserted to save us a lot of time. We'll learn time-saving skinning techniques, and we'll also learn how custom muscles can be used to maintain volume as our creature's deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence. Software required: Autodesk 3ds Max 2014.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] Hello. I'm delighted with digital tutors and ordered US authorized publisher not. Let's welcome me to rigging quarter bits and 30 S Max and a creature can have its rigging challenges. And this is most certainly true for quite a beetle types. Our objective in this course is to overcome these challenges as we learn a rigging friendly approach to setting up our trip. EDS. We'll start by learning how to design a flexi system for spines and necks that is modular, an animator friendly within. Build our creature skeleton from the ground up and learn how the flexing rate can be easily inserted to save us a lot of time, we'll learn time saving it. Skinning techniques will also learn how custom muscles can be used to maintain volume as creatures to form. By the end of this course, you will have the skills it needed to rig your own Quadra peds with confidence. So let's begin