In this CINEMA 4D tutorial we will learn techniques for rigging quadrupeds in CINEMA 4D. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically parent and blend between spaces. We'll also cover helpful weight painting. By the end of this course, you will have the skills needed to rig your very own quadruped. Software required: CINEMA 4D R13.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] Hello, I'm Delano, and I'd like to welcome you to rethink quarter fits in cinema 40. This Siri's will use several of cinema forties amazing rigging tools to set up a controlled rate that deforms natural. Our focus will be on 1/4 of that in this course will ultimately learn techniques and work flows that could be used on any worker away from the ground up learning techniques for creating the blessed and flexible vertebrae, systems efficient and animator friendly controls, and on how to dynamically parent and blend between spaces, just to name a few. We're also cover helpful wait painting techniques to get the deformation is looking nice and polished. We've got a ton of exciting content for you, and by the end of this course you will have the skills needed to rig your very own quarter bit. So it's going and get started.