In this tutorial we will learn how to rig a sea creature in Maya. Throughout the tutorial we'll focus on setting our creature up with creative and intuitive controls. We'll learn how to set up Mel scripts to cut down time on repetitive tasks. We'll learn how to create a proficient vertebrae rig. We'll create an automated overlapping tail system that can be blended into an FK control rig. We'll also explore skinning techniques to reduce the time it takes to edit weights. By the end of this Maya tutorial, you'll have the knowledge you need to create your own aquatic creature rigs, with techniques that can be used on a wide variety of creatures and characters. Software required: Autodesk Maya 2012.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.