Course info
Mar 18, 2013
2h 5m

In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle. We'll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We'll then jump right in and start blocking in our run; adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose. We'll also learn how to mirror animation to work faster, how to translate the run forward, as well as how to create a simplified IK/FK tool. In the end, you'll not only learn how to animate a run cycle, but, more importantly, you'll learn techniques that can be used to improve the quality of your animations. Software required: Autodesk 3ds Max 2013.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
10h 37m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
1h 8m
Apr 15, 2015
More courses by Delano Athias