Description
Course info
Level
Advanced
Updated
Dec 1, 2012
Duration
6h 33m
Description

Throughout this tutorial, we will see how to build, UV, texture, pose, light, and render the Sci-fi Hero. We are going to cover all bases as we create this Sci-fi Hero character. Rather than focusing on a few key areas we will be looking in detail at each aspect of his construction, going right from the first polygon to the final pixel. We will begin with primitives which will form the foundations of the character before we use subdivision surfaces to flesh out the rest of his body and armor. With the model ready we will then apply a full set of UVs as well as look into adding detailed textures. On top of this we will also briefly explore adding a rig to the character so we can pose him before we then light the scene, setup our shaders, make our final adjustments, and output our render passes. Finally we will mix everything together in Photoshop and add a bit of magic to give us our final render. Software required: Maya 2013, Silo 2.2, Photoshop CS6 .

About the author
About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK.

More from the author
More courses by Antony Ward
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Anthony Wild and I'm a digital artist. Technical artists and animators. I've been creating digital art in animation for almost 20 years now, and in that time I've worked for many top studios like E. A Sumo Digital on Ragdoll Productions. Throughout my career, I've also found time to write three successful technical manuals as well as many tutorials. In this course, we're gonna cover all bases as we create the sword Master, rather than focus on a few key areas, will be looking in detail each aspect of his construction grown right from the first polygon to the final picks. It begin with primitives, which will form the foundations of the character before we use subdivision surfaces to flush out the rest of his body and armor. Top of this, we will also briefly explore adding a rig to the character to compose him before we. Then, like the scene set apart, she ate er's make final adjustments and outputs are rendered. Finally, we'll mix everything together in a photo shop, so let's move on to the next video and get stuck in