Description
Course info
Level
Advanced
Updated
Feb 4, 2013
Duration
5h 18m
Description

In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin. Once textured we will create a skeleton and some simple controls so we can easily move her into a more dynamic pose. In addition we will look at using and rendering Maya`s nHair system to create and pose her hair rather than relying on polygon strips or geometry. Finally we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render. By the end of this course you will have the knowledge and skills needed to create, pose and render any character. Plus you will have an understanding of how to create realistic skin and hair. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.

About the author
About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK.

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More courses by Antony Ward
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi. I'm Anthony Ward, and I'm a digital artist, technical artist, and animator. I've been creating digital art and animation for almost 20 years now, and in that time I've worked for many top studios like EA, Sumo Digital, and Ragdoll Productions. Throughout my career I've also found the time to write three successful technical manuals, as well as many tutorials. In this course we are going to create a sci-fi assasin, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. We will begin by briefly covering her construction with the help of a premade base mesh, but then shift the focus onto more texture and _____-related areas. On top of this, we will also look at using and rendering Maya's nHair system rather than relying on polygon strips or geometry. Finally, we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render. So that's the introduction out of the way. You know who I am and what we will be doing in this course, so let's move on to the next video and get stuck in.