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Creating a Sci-Fi Villain in Maya and Silo

by Antony Ward

In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.

What you'll learn

In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously. We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin. Once textured we will create a skeleton and some simple controls so we can easily move her into a more dynamic pose. In addition we will look at using and rendering Maya`s nHair system to create and pose her hair rather than relying on polygon strips or geometry. Finally we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render. By the end of this course you will have the knowledge and skills needed to create, pose and render any character. Plus you will have an understanding of how to create realistic skin and hair. Software required: Silo 2.2, Maya 2013, 3D-Coat 4, Photoshop CS6.

About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK. Since the early 1990`s he has worked in, and along side the game development industry for some of today's biggest companies at a senior level. Since going Freelance he has branched out into new areas and has also found the time to write three technical manuals, Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010) as well as many published tutorials. These have pr... more

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