Description
Course info
Level
Advanced
Updated
Nov 1, 2012
Duration
1h 55m
Description

In this tutorial, you'll will learn different techniques to model hard-surface and organic props, all within ZBrush. Throughout these lessons, we will cover different ways to create clean basemesh in ZBrush, most of them using shadow box and primitives shapes. We will also go through techniques to detail different types of surfaces and materials using alphas and layers and how to sculpt damage on different materials. We will also go over some tips to create good renders with the ZBrush BPR, as well as how to set up lights and materials. At the end, we will do an overview of how to manage the different render passes in Photoshop, and how to make a good final presentation of sculpts using random pictures and effects. Software required: ZBrush 4R4, Photoshop CS6.

About the author
About the author

Frederic D'Aoust is a young freelance character artist from Montreal who has worked in the video game and collectible industry.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Frederic D'Aoust, and I'm a freelance character artist from Montreal. In the next videos, I will focus on showing you some techniques to create different type of props for a character using ZBrush only. So first of all, I will go through different methods to create clean base mesh in ZBrush using mainly the Shadowbox and the permitted shapes. Then I will detail them using various new ZBrush tools like the noise plug and the mesh insert brush. And to finish I shall explain the different method that I use to... (cross talk) So let's get started.