In this tutorial, we will be using ZBrush to create a full monster sculpture. Starting from a base mesh, we will quickly block out our forms and focus on the anatomy of the body, the gesture of the pose, and the shape of the head. Once we have that base established, we will move on to the detailing and making of props, such as a belt and weapons for our monster. After all of this, we will pop into Photoshop to create a cool and stylish render. By the end of this tutorial, you should be more than comfortable sculpting your own full-bodied creations. Software required: ZBrush 4R4 , Photoshop CS5.
Introduction and Project Overview [Autogenerated] Hi there. My name is Nemo. Agonize. I worked as a freelance digital artist in Brazil. And Mr Doyle, we're gonna be sculpting a full creature concept inside of ze brush. Now, there are a lot of topics that we have to cover, but mainly we're gonna be talking about anatomy structure and how we can adapt that to a monster body. Now, we have a really cool concept that again was provided by Anthony Jones, a fantastic artist. Fine. And it's really gonna give us quite a challenge. So we're gonna have a weapons to scope. We're gonna have a little bit of armor to scope. But most importantly, we're gonna have this really cool, interesting face over monster. It's kind of meshed with human anatomy, so they're gonna be cloth is gonna be hard surface. There's gonna be plenty of anatomy, lots of little tips and tricks that you're gonna be able to pick up. So we have a chon of stuff to cover. Let's go ahead and get started