Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the other important, interesting, or cool parts of the model. Software required: ZBrush 4R4.
Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the important, or interesting, or cool parts of the model. Some of us may also shy away from creating realistic ears because we haven't taken the time to examine the structures in play. In this course, we will go over those base ear structures--the elements that make the ear look like an ear. We'll then cover some quick and easy ways in ZBrush to block out those structures using DynaMesh and inserting tubes to get a really well-defined look. We'll learn to remesh the ear and then use a variety of sculpting brushes to finish out the ear. In the end, you'll have a much better understanding of the structure of the ear, and you'll be much more comfortable creating and sculpting ears for your human characters.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.