Sculpting Human Ears in ZBrush

Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the other important, interesting, or cool parts of the model. Software required: ZBrush 4R4.
Course info
Level
Intermediate
Updated
Jan 7, 2013
Duration
50m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 7, 2013
Duration
50m
Description

Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the important, or interesting, or cool parts of the model. Some of us may also shy away from creating realistic ears because we haven't taken the time to examine the structures in play. In this course, we will go over those base ear structures--the elements that make the ear look like an ear. We'll then cover some quick and easy ways in ZBrush to block out those structures using DynaMesh and inserting tubes to get a really well-defined look. We'll learn to remesh the ear and then use a variety of sculpting brushes to finish out the ear. In the end, you'll have a much better understanding of the structure of the ear, and you'll be much more comfortable creating and sculpting ears for your human characters.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Justin Digital Tutors. Pixologic Authorized Training Provider. In this series of tutorials, we'll go through the process of building and sculpting an anatomically correct human ear. Now ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the important, or the interesting, or the cool parts of our model. Now, some people they also shy away from creating realistic ears because they haven't taken the time to examine the structures in play. In this course, we'll go over those base ear structures, the elements that make the near look like an ear. We'll then cover some quick and easy ways in ZBrush to block out those structures using dynamesh and inserting tubes to get a really well defined look. And we'll learn to remesh the ear, and then use a variety of sculpting brushes to finish out the ear. In the end, you'll have a much better understanding of the structure of the ear, and you'll be much more comfortable creating and sculpting ears for your own human characters. So let's go ahead and get started by talking about the structures of the outer ear.