In this ZBrush tutorial we are going to combine everything learned in previous ZBrush anatomy tutorials, where we learned how to sculpt individual parts of the human body. Software required: ZBrush 4R6.
In this ZBrush tutorial we are going to combine everything learned in previous ZBrush anatomy tutorials, where we learned how to sculpt individual parts of the human body. We will create a full body figure sculpt from those assets, and we will be reviewing major points and topics. However, mainly we will be sculpting without symmetry and focusing on the silhouette and shape of our final image of the human form. Software required: ZBrush 4R6.
Introduction and Project Overview Hello there. My name is Lee Magalhaes, and welcome to this tutorial on doing a full-body sculpt inside of ZBrush. So doing a full body is going to sort of harp on a whole lot of things that we've covered in previous anatomy videos-- such as the torso area, arms, et cetera. But it's also going to ask a lot of you. So, we're not going to go super detailed, into like, a 10 hour tutorial. We're going to keep it short if we can. But I'm going to show you the main parts of the process. It's a long process, it's a complicated process. And it takes a lot of reference, a lot of studying, feedback from other people, things like that-- until you get to a point where you're comfortable with it. So, we have a lot of stuff to cover, but by the end of this you should have your own full-body sculpt complete. Let's go ahead and get started.