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Sculpting the Human Body in ZBrush

by Lee Magalhaes

In this ZBrush tutorial we are going to combine everything learned in previous ZBrush anatomy tutorials, where we learned how to sculpt individual parts of the human body. Software required: ZBrush 4R6.

What you'll learn

In this ZBrush tutorial we are going to combine everything learned in previous ZBrush anatomy tutorials, where we learned how to sculpt individual parts of the human body. We will create a full body figure sculpt from those assets, and we will be reviewing major points and topics. However, mainly we will be sculpting without symmetry and focusing on the silhouette and shape of our final image of the human form. Software required: ZBrush 4R6.

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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