Description
Course info
Level
Advanced
Updated
October 14, 2013
Duration
2h 19m
Description

In this ZBrush tutorial we are going to combine everything learned in previous ZBrush anatomy tutorials, where we learned how to sculpt individual parts of the human body. We will create a full body figure sculpt from those assets, and we will be reviewing major points and topics. However, mainly we will be sculpting without symmetry and focusing on the silhouette and shape of our final image of the human form. Software required: ZBrush 4R6.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

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