Sculpting Human Legs in ZBrush

In this tutorial of the anatomy sculpting series, we delve deep into the leg structure and muscles, covering advanced topics such as the lower calf and inside of the leg as well as working to simplify our approach to sculpting the back areas like the gastrocnemius and soleus. Software required: ZBrush 4R5.
Course info
Level
Advanced
Updated
Sep 9, 2013
Duration
1h 35m
Table of contents
Description
Course info
Level
Advanced
Updated
Sep 9, 2013
Duration
1h 35m
Description

In this tutorial of the anatomy sculpting series, we delve deep into the leg structure and muscles, covering advanced topics such as the lower calf and inside of the leg as well as working to simplify our approach to sculpting the back areas like the gastrocnemius and soleus. By the end of this tutorial you should have a much better understanding the leg muscle structure, and be ready to sculpt human legs for many conceivable projects. Software required: ZBrush 4R5.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. And welcome to the anatomy series. This one we're going to be covering the legs. So when we're talking about the legs, there are two distinct groups that we need to dissect. The main one is the quadriceps. And then you have the lower part of the leg-- the calf area, which is a little bit complex, much like the forearm. It's a very similar structure, as in the muscles are getting very close to the bone. That being said, we're here to help. And we're definitely going to get you to a point where you're going to be more comfortable sculpting the legs. And just in general improve your knowledge about what's going on and the general shapes that you need to look out for. So a lot of stuff that we need to cover. Let's go ahead and get started.