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Sculpting Human Legs in ZBrush

by Lee Magalhaes

In this tutorial of the anatomy sculpting series, we delve deep into the leg structure and muscles, covering advanced topics such as the lower calf and inside of the leg as well as working to simplify our approach to sculpting the back areas like the gastrocnemius and soleus. Software required: ZBrush 4R5.

What you'll learn

In this tutorial of the anatomy sculpting series, we delve deep into the leg structure and muscles, covering advanced topics such as the lower calf and inside of the leg as well as working to simplify our approach to sculpting the back areas like the gastrocnemius and soleus. By the end of this tutorial you should have a much better understanding the leg muscle structure, and be ready to sculpt human legs for many conceivable projects. Software required: ZBrush 4R5.

About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design. He is currently a freelance 3D artist and has worked on a variety of projects in the industry, from basemesh models for Mudbox releases to high quality models for movies and games. He focuses on character art, anatomy, and digital sculpting.

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