Expanded

Sculpting Human Mouths in Mudbox

The human mouth is one of the most flexible and expressive parts of the human body. Software required: Mudbox 2014.
Course info
Level
Beginner
Updated
Jun 17, 2013
Duration
39m
Table of contents
Description
Course info
Level
Beginner
Updated
Jun 17, 2013
Duration
39m
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Description

The human mouth is one of the most flexible and expressive parts of the human body. And everyone's mouth is different. So when we are building and sculpting the mouths of our characters we want to create the same type of individuality, while still adhering to some common structural elements. In this Mudbox tutorial, we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using the Grab tool to block out the overall volume. We'll begin to define areas of the lips like the Vermilion Border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques like Freeze that allow us to overlap those areas. We'll finish up by adding final detail to the lips and the surrounding flesh. By the end of the training, you'll have a better understanding of the structure of the mouth and you'll be much more comfortable creating and sculpting mouths for your human characters. Software required: Mudbox 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I'm just a visual. Tutors and Autodesk, authorized from the shirt in this series of tutorials, will go through the process of sculpting realistic human mouths in my box. The human mouth is one of the most flexible and expressive parts of the human body, and everyone's mouth is different. So we're building is sculpting the mounds of our characters who want to create the same type of individuality while still adhering to some common structural elements. In this course, we'll go through those basic mouth lines and shapes to watch for when sculpting a human. Now we'll start out by using the grab to roll that kind of block out. The overall volume will begin to define areas of the lips like the Vermillion border, before rebuilding the mash with cleaner apology. We'll also talk about detailing gentry that's extremely close together, like the lips and techniques like Freeze that allows to overlap those areas. We'll finish up by adding final detail to the lives and the surrounding flesh. In the end, you'll have a better understanding of the structure of the mouth and will be much more comfortable creating and sculpting mounts for your own human characters. So let's go ahead and get started by talking about the structures of the mouth