Sculpting Human Mouths in ZBrush

The human mouth is one of the most flexible and expressive parts of the human body. Software required: ZBrush 4R4.
Course info
Rating
(10)
Level
Intermediate
Updated
Jan 7, 2013
Duration
54m
Table of contents
Description
Course info
Rating
(10)
Level
Intermediate
Updated
Jan 7, 2013
Duration
54m
Description

The human mouth is one of the most flexible and expressive parts of the human body. And everyone's mouth is different. So, when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course, we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the vermilion border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth, and you'll be much more comfortable creating and sculpting mouths for your human characters. Software required: ZBrush 4R4.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, a Pixologic authorized training provider. In this series of tutorials, we go through the process of building and sculpting realistic human mouth. Now, the human mouth is one of the most flexible and expressive parts of the human body. And everyone's mouth is different. So when we're building and sculpting the mouths of our characters, we want to create a same type of individuality while still adhering to some common structural elements. In this course, we'll go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lips' shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the vermilion border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. Then in the end, you'll have a better understanding of the structure of the mouth, and you'll be much more comfortable creating and sculpting mouths for your own human characters. So with that, let's go ahead and get started by talking about the structures of the mouth.