Description
Course info
Level
Intermediate
Updated
January 7, 2013
Duration
53m 35s
Description

The human mouth is one of the most flexible and expressive parts of the human body. And everyone's mouth is different. So, when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course, we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the vermilion border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth, and you'll be much more comfortable creating and sculpting mouths for your human characters. Software required: ZBrush 4R4.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
CINEMA 4D Modeling Fundamentals
Beginner
5h 32m
16 Nov 2017
3ds Max 2018 Fundamentals
Beginner
8h 49m
27 Sep 2017
Exploring Maya 2018
Beginner
1h 14m
29 Aug 2017
More courses by Justin Marshall