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Sculpting Human Skin in ZBrush

When building human characters, the skin quality can play an important role in defining the character and adding to its realism. Software required: ZBrush 4R4.

Intermediate
1h 15m
(8)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Sculpting Human Skin in ZBrush

When building human characters, the skin quality can play an important role in defining the character and adding to its realism. Software required: ZBrush 4R4.

Intermediate
1h 15m
(8)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

When building human characters, the skin quality can play an important role in defining the character and adding to its realism. In this course we will go over several tools and techniques you can use to create the effect of skin on your characters. We will talk about using alphas to apply detail to the models. We will also look at the use of Noise in quick overall applications of default skin bump as well as custom patterns that can be created procedurally or by the artist. We will also talk about sculpting wrinkles in specific areas and adding irregularities to the skin to add character. In the end, you'll have a lot of options for adding skin detail at an appropriate level using a number of techniques. Software required: ZBrush 4R4.

Sculpting Human Skin in ZBrush
Intermediate
1h 15m
(8)
Table of contents

About the author
Justin Marshall - Pluralsight course - Sculpting Human Skin in ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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