Description
Course info
Level
Intermediate
Updated
Apr 2, 2014
Duration
2h 42m
Description

In this tutorial, you'll learn some of Maya's often overlooked tools which if embraced, can help dramatically speed up your workflow. We'll begin by utilizing its dynamics systems to automate the animation of key areas, like the snakes on Medusa's head, while also adding the ability to override the snakes motion, allowing an animator to also pose and hand animate them as well. Once the dynamics are in place, we'll look at MEL, Maya's powerful scripting language, to help create and apply a basic rig to tie all the controls together. Finally we'll look at using nCache as well as baking the dynamics onto the joints so the animation can be exported to a game engine or another application without any loss of data. By the end of this training you'll have the ability to build a controllable dynamic based system into your own characters, or even environments, as well as generate a simple script to help with those repetitive tasks. Software required: Maya 2014.

About the author
About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK.

More from the author
More courses by Antony Ward
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
- Hi everyone, my name is Antony Ward. I'm the Director and CG Specialist at antCGI Limited. My most recent published projects include the Game Character Creation Series, Sonic and All-Stars Racing Transformed, and Oddworld: Stranger's Wrath HD, as well as a host of recorded, written and published tutorials, and three technical manuals. With this course I want to show you some of Maya's often overlooked tools, which if embraced, can help dramatically speed up your workflow. We will begin by utilizing its dynamic systems to automate the animation of key areas on our Medusa character. Once the dynamics are in place, we will use MEL to help create and apply a basic rig. Some of the key takeaways from watching this course include using nHair along with dynamic forces to automatically drive a joint chain, finally you will bake the animation onto the joints, making this approach also ideal for game development. By the end of this course you will have the ability to build a controllable dynamic base system onto your own characters, or even environments. I'm excited to work with Digital Tutors and share these tricks and techniques with fellow artists. So let's get started with the first lesson.