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Simulating a Flamethrower Effect in Maya

by Pankaj Malik

Throughout these Maya tutorials, we'll be simulating a flamethrower effect with Maya. Software required: Maya 2014, Adobe After Effects CS6.

What you'll learn

Throughout these Maya tutorials, we'll be simulating a flamethrower effect with Maya. We'll explore fluid attributes such as Density, Temperature, Velocity, and Fuel to simulate a realistic behavior for our flamethrower. We'll use a variety of fluid emitters and containers to control the attributes of our simulation. Next we'll construct both temperature and fuel grids to add even more attributes and realism to the flame effect. Finally we'll focus on shading and rendering our fluids with 3D elements and compose them with Adobe After Effects to produce a realistic flamethrower. By the end of this Maya training, you'll have the skills you need to build a realistic flamethrower effect that's ready for production. Software required: Maya 2014, Adobe After Effects CS6.

About the author

Pankaj Malik is a Senior Instructor of VFX. He has seven years experience teaching and training students. He loves to explore the ocean of Maya commands and recently updated to the world of Digital Sculpting. He is a modeler, texturing, and lighting artist and a self taught dynamics artist. He is an Autodesk Certified Professional of Maya and 3ds Max and Adobe Certified Associate in Photoshop. He has made five short 3D commercial films and two VFX movies. He believes in great knowledge sharing a... more

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