In this Maya tutorial, we are going to simulate a pyroclastic volcanic eruption using Maya Fluids and nParticles. Throughout these lessons, you'll explore the important attributes of fluids to simulate volcanic force. You'll learn tips and tricks to quickly resolve errors and instability while handling large amounts of data from fluids. We'll be covering all the important aspects of a pyroclastic blast, from simulation to shading and rendering. The utilization of nParticles will help add more detail and realism to the volcanic eruptions. This will give you the detailed information required to create a stunning element to add to your showreel. By the end of this Maya training, you'll have everything needed to be able to produce a CG volcanic blast from start to finish. Software required: Maya 2014, After Effects CS6.
Introduction and Project Overview Hey everyone. Myself Pankaj Malik. I'm an Autodesk certified Maya professional and freelance FX artist. In this course we are going to simulate the volcanic eruption using Maya fluids. Some of the major topics we would be learning inside this course include, simulation process of detail volcano using Maya fluids, taking care of the attributes and running important settings to sustain the look and feel of the volcano, creating additional volcano flow with the help of the particles, and debris simulation and chunks with the help of end particles. So, by the end of this training you would have learned the entire process of simulating a realistic volcanic flow. I'm really excited to work with Digital-Tutors and share these tips and techniques with fellow artists. So, let's get started with lesson one.