The objective of this Maya tutorial is to design a tool that allows us to switch between a constraint's targets while eliminating snapping during space changes. We'll start by learning how this can be accomplished the manual way. We'll then jump right in and begin working on a tool that will save us a lot of time during this process. By the end of this course, you'll have the understanding you need in order to seamlessly switch between targets in Maya. Software required: Autodesk Maya 2015.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.