Space-Targeting for Animation in Maya

The objective of this Maya tutorial is to design a tool that allows us to switch between a constraint's targets while eliminating snapping during space changes. Software required: Autodesk Maya 2015.
Course info
Level
Intermediate
Updated
Feb 16, 2015
Duration
29m
Table of contents
Description
Course info
Level
Intermediate
Updated
Feb 16, 2015
Duration
29m
Description

The objective of this Maya tutorial is to design a tool that allows us to switch between a constraint's targets while eliminating snapping during space changes. We'll start by learning how this can be accomplished the manual way. We'll then jump right in and begin working on a tool that will save us a lot of time during this process. By the end of this course, you'll have the understanding you need in order to seamlessly switch between targets in Maya. Software required: Autodesk Maya 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 37m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
Intermediate
1h 8m
Apr 15, 2015
More courses by Delano Athias
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Delano with Digital-Tutors. Welcome to Space-Targeting for Animation in Maya. The objective of this course is to design a tool that allows us to switch between a constraints target while eliminating the snapping during our space changes. We'll start by learning how this can be accomplished the manual way. We'll then jump right in and begin working on a tool that will save us a lot of time in this process. By then end of this course you'll have the understanding you need in order to seamlessly switch between targets in Maya. So let's begin.