Expanded

Terrain Modeling Techniques in CryENGINE

In this series of CryENGINE tutorials, we will talk about the fundamentals of using CryENGINE's terrain modeling tools. Software required: CryENGINE Free SDK 3.4 (Build 3639)
Course info
Level
Intermediate
Updated
Sep 1, 2012
Duration
2h 14m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 1, 2012
Duration
2h 14m
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Description

In this series of CryENGINE tutorials, we will talk about the fundamentals of using CryENGINE's terrain modeling tools. We'll start off with the basics of generating terrain and quickly move into how to use the different Modify Terrain tools available. Then, we'll move into learning how to block in a basic level using what we've learned. After our level is blocked in, we'll discuss all of the crucial terrain tools like the Layer Painter, which will allow us to add materials to our terrain, the Voxel Painter, which allows us to add interesting details, and vegetation which will bring our terrain to life. Software required: CryENGINE Free SDK 3.4 (Build 3639)

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi I'm Josh with Digital-Tutors. In this series to tutorials we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning the Material Editor interface. Now once that's finished we'll jump right into creating our first material where we'll learn the difference between a material and a multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the illume shader and its parameters, we'll move on into some of the more advanced shaders where we'll see how CryENGINE creates beautiful graphics. Now by the end of this course you should have a solid foundational understanding on how to use the CryENGINE Material Editor and start creating your own awesome materials. So with that said, let's get started.