Texture Painting with Maya and Photoshop

Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Software required: Maya 8.5 and up (Maya 2008 required for project files).
Course info
Level
Intermediate
Updated
Sep 10, 2008
Duration
4h 49m
Table of contents
Introduction and Project Overview
Texture Painting with Maya and Photoshop
Blocking in Colors Using the UV Layout as a Guide 8m Creating a Seamless Texture in Photoshop 9m Filling the Canvas with Texture Using Patterns 6m Blending the Skin Textures Together 8m Adding a Texture to the Head and Blending with the Skin 7m Using the 3D Paint Tool to Blend Seams in Maya 11m Minimizing UV Stretching on Sub-D Surfaces 8m Using Brush Shapes to Add Detail to the Head Ridge 9m Adding Bumpy Detail Around the Mouth 12m Painting Ridges Along the Claws 9m Painting Striations Along the Interior of the Mouth 9m Adding Stippling to the Tongue 3m Painting and Blending Color Onto the Belly 8m Painting Color Variation Onto the Skin 7m Painting a Texture Guide for the Leg Scales 8m Assembling the Leg Scales 13m Finishing Placement of the Scales 11m Adding Stripes to the Back of the Dinosaur 7m Adding Small Details like Freckles and Blemishes 8m Using the Color Map as a Base for the Bump Map 6m Setting up Simple Lighting to Preview the Bump and Specular 7m Painting Additional Bump Onto the Legs 8m Converting the Leg Scales' Color to Bump Detail 5m Using the 3D Paint Tool to Create Folds Across the Chest 9m Blending the Chest Folds with the Existing Bump 9m Creating the Bump for the Mouth Interior and Claws 8m Using Existing Maps as a Base for the Specular Map 11m Using Procedural Nodes to Create the Eyes 5m Using Procedural Nodes to Create the Teeth 5m Adding the Gum Texture and Making Texture Adjustments 10m Making Final Texture Adjustments 13m Outputting Texture Maps and Creating a Final Render 6m Adding a Wet Layer to the Eyes 6m Using 3D Layers in Photoshop to Visualize the Back Stripes 8m
Description
Course info
Level
Intermediate
Updated
Sep 10, 2008
Duration
4h 49m
Description

Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly five hours of project-based training. Popular highlights include the following: Texturing Workflow Overview; Painting Texture Guides in Maya; Creating Seamless Textures; Adjusting Sub-D UVs to Minimize Distortion; Integrating Maya and Photoshop with PSD Networks; UV Snapshots as Texture Guides; Adjusting Pen Sensitivity on Tablet; Photoshop Brushes and Settings; Adjusting Layers with Curves; Adjusting Hue, Saturation, and Value; Blending Detail with Layer Masks; Color Maps for Bump and Specular; Creating Procedural Textures in Maya; Texturing with Photographs; Opening 3D Models in Photoshop; Generating Individual Texture Maps; Dodge and Burn Tools for Details; Smudge Tool to Blend Texture Detail; and Eliminating Texture Seams. Software required: Maya 8.5 and up (Maya 2008 required for project files).

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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