Description
Course info
Rating
(60)
Level
Advanced
Updated
April 28, 2015
Duration
4h 48m
Description

In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this Maya training, you'll have a greater understanding of creating and troubleshooting correctly-formed geometry. Software required: Maya 2015.

About the author
About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado.

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