Description
Course info
Level
Intermediate
Updated
Nov 5, 2014
Duration
1h 7m
Description

In this Maya tutorial, we'll learn how to create a tool that lets us transfer animation to selected objects, all with the help of MEL. We'll start by creating a user-friendly UI. We'll then learn how to copy all keyframes from whatever object we choose to source. At that point, we'll not only learn how to paste animation to selected objects, but more importantly, we'll make sure that our tool can paste with an offset for instant follow-through and overlap. We'll even take it a step further and learn how to enhance our code to randomize the timing of the objects that will receive these keyframes! By the end of this Maya training, you'll learn how to create your own animation transferring utility, in order to help you save time when animating objects in Maya. Software required: Autodesk Maya 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I am Delano with Ditgital-Tutors and Autodesk Authorized Publisher. In this course we'll learn how to create a tool that Let's us transfer animation to selected objects, all with the help of Mel. We will start by creating a user friendly UI and then learn how to copy all key frames from whatever objects we choose to source. At that point, we'll not only learn how to paste animation to selected objects, but more importantly, learn how to make sure that our tool can paste with an offset for instant follow through and overlap. We'll even take it a step further, and learn how to enhance our code to randomize the timing of the objects that will receive these key frames. By the end of this course, you'll learn how to create your own animation transferring utility in order to help you save time when animating object in Maya. So let's say we get to it.