In this Maya tutorial, we'll learn how to create a tool that lets us transfer animation to selected objects, all with the help of MEL. We'll start by creating a user-friendly UI. We'll then learn how to copy all keyframes from whatever object we choose to source. At that point, we'll not only learn how to paste animation to selected objects, but more importantly, we'll make sure that our tool can paste with an offset for instant follow-through and overlap. We'll even take it a step further and learn how to enhance our code to randomize the timing of the objects that will receive these keyframes! By the end of this Maya training, you'll learn how to create your own animation transferring utility, in order to help you save time when animating objects in Maya. Software required: Autodesk Maya 2015.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.