With an amazingly feature-full new version of Unity released, how do you keep up with the changes? In this course, What’s New in Unity 2018, you'll uncover the major updates in the first of three main releases of Unity. First, you'll discover the light weight and high definition pipelines to expedite your process, as well as the Progressive Lightmapper and post processing. Next, you'll learn how to use the improved Particle System and tackle the 2D animation system updates. Finally, you'll explore the Cinemachine component, Timeline, GPU instancing, and multiple inspectors. By the end of this course, you'll have a firm grasp on the contents of this Unity 2018 update.
Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.