With an amazingly feature-full new version of Unity released, how do you keep up with the changes? In this course, What’s New in Unity 2018, you'll uncover the major updates in the first of three main releases of Unity. First, you'll discover the light weight and high definition pipelines to expedite your process, as well as the Progressive Lightmapper and post processing. Next, you'll learn how to use the improved Particle System and tackle the 2D animation system updates. Finally, you'll explore the Cinemachine component, Timeline, GPU instancing, and multiple inspectors. By the end of this course, you'll have a firm grasp on the contents of this Unity 2018 update.
Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.
Course Overview Hi everyone. My name is Christopher Pellow and welcome to my course discussing, What's New in Unity 2018.1. I'm a game designer and a college professor for video game design, and I've helped develop advanced diploma curriculum for aspiring game industry students over the last several years. I have the privilege of speaking to you as an author with Pluralsight about a topic that may be of help for those of you who are just coming into the 2018 version of Unity. Unity is an influential and widely used game engine for developers. It's easily accessible and very powerful. 2018 version of this game engine is packed with so many new and exciting features that it can take a little bit of navigating. So in this course we'll walk you through the main updates to Unity in the 2018.1 update, and we'll briefly discuss what the features are since many of the features will require full courses on their own. You'll explore things like the lightweight and high definition render pipelines. Then you'll learn about Cinemachine and timeline, and finally, you'll explore things like GPU instancing, multiple inspectors, and many more. By the end of this course you'll have a pretty solid understanding of what the new features are and how they can be of value to you. You'll even see which of those features you may want to explore in more depth through other Pluralsight courses. Before beginning this course you should be familiar with the basic navigation of Unity's user interface, importing assets, and have some basic familiarity with supporting 3D and pixel editing software. And from here you should feel comfortable diving into other courses, such as Timeline and Cinemachine. I hope you'll join me on this journey to learn about the basics with the What's New in 2018.1 course at Pluralsight.