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Unity 2D Fundamentals - Character Control

Have you ever wanted to learn Unity so you could create your own video games? In this course, you'll be introduced to Unity's 2D tools, become familiar with 2D character control, and understand how to create your own 2D side scrolling game. Software required: Unity.

Beginner
2h 35m
(106)

Created by Brian Sinasac

Last Updated Dec 20, 2022

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  • Course

Unity 2D Fundamentals - Character Control

Have you ever wanted to learn Unity so you could create your own video games? In this course, you'll be introduced to Unity's 2D tools, become familiar with 2D character control, and understand how to create your own 2D side scrolling game. Software required: Unity.

Beginner
2h 35m
(106)

Created by Brian Sinasac

Last Updated Dec 20, 2022

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What you'll learn

Have you ever wanted to learn Unity so you could create your own video games? In this course, Unity 2D Fundamentals - Character Control, you'll be introduced to Unity's 2D tools through the creation of a practical project. First, you'll begin by learning how to build basic platforms in Unity. Next, you'll explore the basic building blocks of how to build a character by looking at animation, and how to write the code to get your character running and jumping. Finally, you'll discover how to build a dynamic camera to ensure your character stays properly in view as it moves about the screen. When you're finished with this course, you'll not only understand the basics of 2D character control, but will also have a solid project to use to create your own 2D side scrolling game in Unity. Software required: Unity.

Unity 2D Fundamentals - Character Control
Beginner
2h 35m
(106)
Table of contents

About the author
Brian Sinasac - Pluralsight course - Unity 2D Fundamentals - Character Control
Brian Sinasac
4 courses 4.8 author rating 157 ratings

Brian Sinasac has completed degrees in both Electrical Engineering (B.A.Sc) and Fine Arts - Film Animation (B.F.A.), as well as a graduate diploma in Digital Character Animation from Sheridan. After years of working in engineering and animation Brian has entered the world of academia, teaching Game Development at George Brown and Game Design at Sheridan.

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