Many executives and managers are interested in understanding what VR can bring to their business, what is possible, and especially what resources are involved in developing content for VR. In this course, Big Picture: Unity VR Development, you'll get a high level overview of all these aspects. First, you'll get to see some samples of Unity projects which demonstrate the concepts of 3D space. Next, you'll see some examples of industry specific VR in use. Finally, you'll leverage the sample VR project to demonstrate what the basic pieces are for such a project, as well as a discussion on what skills and Team members are needed for these types of projects. When you're finished with this course, you will have a thorough understanding of what is possible for VR development with Unity. Required software: Unity 2018.
Course Overview Hello everyone. My name is Manny Henri, and it is my pleasure to welcome you to my Big Picture: VR Development with Unity course. In this course, we're going to go through the basics of VR while exploring a little bit of 3D basics and a short introduction to Unity. Then we'll look at what is possible and explore specific examples in education, medical industry, movies, and games. And finally, we'll look into what are the resources and skills required to get a VR project underway. In this course, you should leave with a good understanding of what VR can bring to your business, what is possible, and especially what resources are involved in developing content for VR. You don't need any prior knowledge before jumping in, as this is an introduction to the subject of VR development. I hope you'll join me on this journey to learn about the big picture with VR in my course, the VR Development with Unity course, at Pluralsight.