Creating Walk-throughs for Unity with Enlighten Using 3ds Max

The Unity engine provides designers with a powerful and unique tool-set. This course will teach you the best practices when using Unity with 3ds Max. Software required: Unity 5, 3ds Max 2009, Photoshop CS3.
Course info
Level
Advanced
Updated
Jan 4, 2017
Duration
5h 0m
Table of contents
Course Overview
Setting up the 3ds Max Scene
Creating Textures in Photoshop for PBR
Importing the 3ds Max Scene into Unity
Working with Unity PBR Materials
Working with Lighting, Reflections, and Assets Within Unity
Working with Realtime, Pre-calculated, and Baked Lighting Within Unity
Working with Animation Within Unity, to Assist the Camera Flythrough
Working with Physics and First Person Controllers in Unity
Exporting Movie Files and Handling Unity Builds Ready for the Client
Description
Course info
Level
Advanced
Updated
Jan 4, 2017
Duration
5h 0m
Description

Many designers do not take advantage of Unity's rapid interactive visualization potential, due to the engines initial steep learning curve. The Unity engine provides designers with a unique and powerful tool-set to produce high quality visualizations. In this course, Creating Walk-throughs for Unity with Enlighten Using 3ds Max, you'll learn the skills you need to create high-quality real-time ready visualizations that can be deployed cross-platform using Unity. First, you'll learn how to prepare 3ds Max content ready for Unity. Next, you'll assemble Unity projects and scenes. Then, you'll discover how to get the most out of Unity in terms of visual quality. Finally, you'll cover some deployment basics to help get you underway with client presentations and content delivery. By the end of this course, you'll have a solid understanding on how to produce interactive visualizations inside the Unity engine. Software required: Unity 5, 3ds Max 2009, Photoshop CS3.

About the author
About the author

Michael Calver is a designer and CG Expert who has a proven ability to deliver varied, high-profile projects to large-scale and world-leading organizations.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone! My name is Michael Calver, and welcome to my class, Creating Architectural Visualization in Unity 5 Using 3ds Max and Enlighten. I am a senior technologist at the TS Catapult, as well as a 3D designer at Red Bull Racing and Technology. The Unity engine provides designers with a powerful and unique toolset. This course will cover the best practices when using unity with 3ds Max. However, other 3D packages can also be used whilst following the course. Some of the major topics that we will cover include how to get the most out of the Unity engine, best practices when working with Unity, PBR material creation, using Geomerics Enlighten to create stunning results, and content optimization and content deployment. By the end of the course, you'll have a solid understanding of how to use Unity to produce high quality and interactive visualizations inside the Unity engine ready for your end clients. Before beginning the course, you should be familiar with 3D modelling and rendering. From here, you should feel comfortable diving into Unity courses on animation, scripting, environment creation, and asset creation for a real-time graphics engine. I hope you'll join me in this journey to learn Unity with the Creating Architectural Visualization in Unity 5 using 3ds Max and Enlighted course at Pluralsight.

Working with Lighting, Reflections, and Assets Within Unity
In this module, we shall be taking a look at what really brings a scene to life. We're going to be looking at lighting, reflections, and assets. The ability to master these areas is key to producing believable environments inside Unity. I highly recommend using the tips from this module, as well as the rest of the course content, as a basis for personal investigation and workflow improvement. It is vastly important to be able to rapidly adapt to project requirements and the end client. So to summarize the module, we're going to be taking a look at prefabs and GameObjects. We're also going to be taking a look into the importance of static batching and how that can help to improve the performance inside the Unity environments. We're going to be taking a good look at various lighting methods. So this is going to include HDRI, IES simulation, real-time lights and emission. So by blending and kind of mixing these different lighting styles, we can create some really interesting looking results. And, lastly, we're going to be looking at reflections and how to achieve these using reflection probes.

Exporting Movie Files and Handling Unity Builds Ready for the Client
In this module, we're going to be taking a look at exporting movie files and handling Unity builds ready for the client. So this is going to include a movie file export using both video capture software and Unity asset packages. In addition to this, we're going to be building a desktop executable file. Also, what is a really useful is to be able to export Unity packages to share between team members. In addition, we're going to be taking an overview of other possibilities using Unity-based content. So that's going to include thinking about things such as virtual reality, augmented reality, and mixed reality methods.