Creating User Feedback in Unity

In this collection of Unity tutorials we will learn some of the common ways to create user feedback in Unity.
Course info
Level
Intermediate
Updated
Oct 7, 2013
Duration
1h 28m
Table of contents
Description
Course info
Level
Intermediate
Updated
Oct 7, 2013
Duration
1h 28m
Description

In this collection of Unity tutorials we will learn some of the common ways to create user feedback in Unity. We'll get started by discussing the different ways to create user feedback based on the intended audience of the game. We'll cover creating some of the more obvious forms of user feedback that would be targeted toward the casual gamer audience. After that we'll look at some more challenging ways to create user feedback like creating subtle hints through audio or a material that shimmers for a moment. Then we'll continue by learning how to create a custom shader that make our objects glow if they are usable and also how to give the user feedback through text.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with digital-tutors. In this series of tutorials, we'll learn some of the common ways to create user feedback in Unity. We'll get started by discussing the different ways to create user feedback, based on the intended audience of the game. We'll start by creating some of the more obvious forms of user feedback, that would be targeted toward the casual gamer audience. After that, we'll look at some more challenging ways to create user feedback, like creating subtle hints through audio, or a material that shimmers for a moment. Then, we'll continue by learning how to create a custom shader, that will make our object glow if they are usable, and also how to give the user feedback through text. Now, by the end of this course, you will have everything you need to create a consistent feedback system for your next game project. So with that said, let's get started.