Using the Blend Shapes Plugin for ZBrush

In this ZBrush tutorial, we will learn to use the Blend Shapes plug-in for ZBrush 4. Software required: Zbrush 4 and up, Maya 2008 and up.
Course info
Level
Intermediate
Updated
Jul 2, 2011
Duration
27m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jul 2, 2011
Duration
27m
Description

In this ZBrush tutorial, we will learn to use the Blend Shapes plug-in for ZBrush 4. Blend shapes are a great way to quickly add expression to our characters or otherwise deform models based on our specific design. ZBrush is particularly adept at allowing us to create those target shapes. In this series of lessons, we'll learn how to use the Blend Shapes plug-in to quickly create and export blend shapes for use in Maya. We will begin by talking about the installation of the plug-in and then take a look at its simple interface. We will proceed to create an expression for our old man character and export it quickly to Maya. While there, we will look at how to access our new blend shapes and talk about the other data that will come through with the transfer. We will also talk about exporting multiple blend shapes to create expression libraries and we'll finish up by looking at how we can export shapes for multiple subtools. Once completed, you'll be able to start transferring your own blend shapes to Maya much more quickly and easily. Software required: Zbrush 4 and up, Maya 2008 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin. With digital tutors picks a logic otherwise training provider and auto desk Authorized Publisher A blend Shapes are a great way to quickly add expression to our characters or otherwise deformed models based on our specific design. And see Brush is particularly adept at allowing us to create those target shapes. In this series of lessons, we learn how to use the blend shapes. Plug in too quickly. Create an export Flynn Shapes for use in Maya. We'll begin by talking about the installation of the plug in and then take a look at it. Simple interface will proceed to create an expression for old man character and export it quickly to Maya. While there will look at how to access our new blend shapes and talk about the other data that will come through with the transfer, we'll also talk about exporting multiple blend shapes to create expression libraries. And I'll finish up by looking how we can export shapes for multiple subtitles. Once completed, you'll be able to start transferring your own blend shapes to my I am much more quickly and easily so with that, let's go ahead and get started