Using the Modeling Toolkit in Maya 2014

The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. Software required: Maya 2014.
Course info
Level
Intermediate
Updated
Jun 24, 2013
Duration
1h 9m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jun 24, 2013
Duration
1h 9m
Description

The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. We'll start the tutorial by learning about activating and using the toolkit and how it integrates into our existing workflow. We'll cover the different selection and transform tools it offers and use tools like Soft Selection and Vertex Locking. We'll also cover working with symmetry and using Shrinkwrap to wrap geometry around other objects. We'll also cover each of the mesh edit tools, from Bevel to Extrude, to Connect and Bridge. In addition, we'll spend time learning about the Multi-Cut tool and how it can replace multiple existing tools in our workflow. Finally, we'll cover custom polygon creation and retopology using Quad Draw. In the end, you'll know how the Modeling Toolkit works and be able to make an informed decision about how you can begin to integrate those tools into your existing Maya modeling workflow. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
Game Character Sculpting in ZBrush
Beginner
4h 38m
Feb 16, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, an Autodesk Authorized Publisher. In this series of tutorials we'll go over the functionality of the Modeling Toolkit, a part of Maya 2014. Now the Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. We'll start the course by learning about activating and using the toolkit, and how it integrates into our existing workflow. We'll cover the different selection and transform tools it offers, and use tools like Soft Selection and Vertex Locking. We'll also cover working with symmetry and using Shrinkwrap to wrap geometry around other objects. We'll also cover each of the mesh edit tools, from Bevel to Extrude, to Connect and Bridge. In addition, we'll spend some time learning about the Multi-Cut tool, and how it can replace multiple existing tools in our workflow. And finally, we'll cover custom polygon creation and retopology using Quad Draw. In the end, you'll know how the Modeling Toolkit works and be able to make an informed decision about how you can begin to integrate those tools into your existing Maya modeling workflow. So let's go ahead and get started by talking about the Modeling Toolkit.