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Using the Modeling Toolkit in Maya 2014

The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. Software required: Maya 2014.

Intermediate
1h 9m
(1)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Using the Modeling Toolkit in Maya 2014

The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. Software required: Maya 2014.

Intermediate
1h 9m
(1)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. We'll start the tutorial by learning about activating and using the toolkit and how it integrates into our existing workflow. We'll cover the different selection and transform tools it offers and use tools like Soft Selection and Vertex Locking. We'll also cover working with symmetry and using Shrinkwrap to wrap geometry around other objects. We'll also cover each of the mesh edit tools, from Bevel to Extrude, to Connect and Bridge. In addition, we'll spend time learning about the Multi-Cut tool and how it can replace multiple existing tools in our workflow. Finally, we'll cover custom polygon creation and retopology using Quad Draw. In the end, you'll know how the Modeling Toolkit works and be able to make an informed decision about how you can begin to integrate those tools into your existing Maya modeling workflow. Software required: Maya 2014.

Using the Modeling Toolkit in Maya 2014
Intermediate
1h 9m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Using the Modeling Toolkit in Maya 2014
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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