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UV Mapping Techniques for Games in 3ds Max

In this series of tutorials we will learn how to unwrap 3d models for games. Software required: 3ds Max 2014.

Intermediate
3h 17m
(13)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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  • Course

UV Mapping Techniques for Games in 3ds Max

In this series of tutorials we will learn how to unwrap 3d models for games. Software required: 3ds Max 2014.

Intermediate
3h 17m
(13)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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What you'll learn

In this series of tutorials we will learn how to unwrap 3d models for games. While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we'll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets, all the while practicing solid UV layout workflows. Software required: 3ds Max 2014.

UV Mapping Techniques for Games in 3ds Max
Intermediate
3h 17m
(13)
Table of contents

About the author
Joshua Kinney - Pluralsight course - UV Mapping Techniques for Games in 3ds Max
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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