In this course, we will discuss many of the viewport enhancements that have been introduced in 3ds Max 2010. We will be highlighting some of the viewport enhancement features that are part of 3ds Max 2010, and how they can be used to give us much more accurate feedback of lighting and shading directly within the viewport. We will take advantage of new features such as viewing real-time shadows and ambient occlusion, as well as instantaneous viewport feedback for photometric light profiles and camera exposure controls. We will also explore new features such as real-time display of the Daylight system, and several display improvements found on architectural and design materials, in addition to several other viewport enhancements. By utilizing these new features within 3ds Max, we will have a much better idea of what types of results we can expect when rendering. By taking a lot of the guesswork out of the rendering process we'll be able to work much faster, and more efficiently. Software required: 3ds Max 2010 and up.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hello. I'm Kyle with Digital-Tutors, an Autodesk Authorized Publisher. In this series of lessons, we're going to be highlighting some of the viewport enhancement features that are part of 3ds Max 2010. Now, we'll be able to use these features to really give us a more accurate feedback of lighting and shading directly within the viewport. So through these lessons, we're going to take advantage of new features, such as viewing real time shadows and ambient occlusion. We'll also use instantaneous viewport feedback for controlling photometric light profiles and camera exposure controls. We'll also have the opportunity to explore new features such as real time display of the daylight system and several display improvements that can now be found on the Architectural and Design Materials, and we'll also talk about several other viewport enhancements along the way. Now utilizing these new features within 3ds Max, we now have a much better idea of what types of results we'll get when rendering. So, really by taking a lot of the guess work out of the rendering process, we'll be able to work much faster and work much more efficiently. So, with that, let's go ahead and get started in our next lesson.