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Creating a Walk Cycle with Deformer Bones in Toon Boom Animate Pro

by Kurt Jones

In this Toon Boom Animate Pro tutorial, we'll focus on creating the main key poses for our character's walk cycle. Software required: Toon Boom Animate Pro 3.

What you'll learn

In this Toon Boom Animate Pro tutorial, we'll focus on creating the main key poses for our character's walk cycle. We'll begin this process by creating our first contact pose. Following this we'll spend some time creating the remaining poses which include the down, passing, and up positions. As we create these poses we'll also set keyframes for them over time to establish the pace of our walk. From here we'll see how we can complete our walk cycle by copying and pasting keyframes of our initial key poses. Finally we'll learn how we can loop the cycle over time by creating a symbol in addition to translating the walk across a scene. After watching this Toon Boom Animate Pro training you'll have the knowledge needed to begin creating walk cycles for your own cutout-styled characters in Animate Pro. Software required: Toon Boom Animate Pro 3.

About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword. Along with creating beautiful 2D illustrations,... more

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