Creating a Walk Cycle with Deformer Bones in Toon Boom Animate Pro

In this Toon Boom Animate Pro tutorial, we'll focus on creating the main key poses for our character's walk cycle. Software required: Toon Boom Animate Pro 3.
Course info
Level
Intermediate
Updated
Dec 3, 2014
Duration
1h 5m
Table of contents
Description
Course info
Level
Intermediate
Updated
Dec 3, 2014
Duration
1h 5m
Description

In this Toon Boom Animate Pro tutorial, we'll focus on creating the main key poses for our character's walk cycle. We'll begin this process by creating our first contact pose. Following this we'll spend some time creating the remaining poses which include the down, passing, and up positions. As we create these poses we'll also set keyframes for them over time to establish the pace of our walk. From here we'll see how we can complete our walk cycle by copying and pasting keyframes of our initial key poses. Finally we'll learn how we can loop the cycle over time by creating a symbol in addition to translating the walk across a scene. After watching this Toon Boom Animate Pro training you'll have the knowledge needed to begin creating walk cycles for your own cutout-styled characters in Animate Pro. Software required: Toon Boom Animate Pro 3.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Curt with Digital Tutors. Welcome to this course on Creating a Walk Cycle Using Deformer Bones in ToonBoom Animate Pro. In this course we'll focus on creating the main key poses for our character's walk cycle. We'll begin this process by creating our first contact pose. And then following this we'll spend some time creating the remaining poses, which include the down, passing, and up positions. As we create these poses, we'll also set key frames for them over time to establish the pace of our walk. From here we'll see how we can complete our walk cycle by copying and pasting those key frames of our initial key poses. Finally, we'll learn how we can loop the walk cycle over time by creating a symbol in addition to translating the walk across the screen. After watching this course you'll have the knowledge needed to begin creating walk cycles for your own cut-out style characters in Animate Pro. So with that we'll go ahead and begin in our next lesson.