What's New in CINEMA 4D R17

CINEMA 4D is a great tool for working in 3D and has a wide range of features. The new release improves on many of those features and adds some new wrinkles. Software required: CINEMA 4D R17.
Course info
Level
Intermediate
Updated
Jan 28, 2016
Duration
46m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 28, 2016
Duration
46m
Description

CINEMA 4D is a great tool for working in 3D and has a wide range of features. The new release improves on many of those features and adds some new wrinkles. We'll start out by learning about the new variation shader and how we can use it to quickly create surface or color variation across a large number of objects. We'll also learn about some of the new spline tools and using the color chooser to pick different kinds of color schemes as we're working. We'll also learn about a one button solution to temporarily replace all or some of your scene materials with a single material for creating clay renders. We'll cover some new spline mask functionality and learn about some new sculpting features. We'll finish up by talking about the new Takes system and how it can enable us to really quickly create different variations of our projects. Software required: CINEMA 4D R17.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin Marshall and in this course we'll talk about several of the new features available in Cinema 4D R17. Now Cinema 4D's a great tool for working in 3D. It has a wide range of features. The new release improves on many of those features and adds some new wrinkles. We'll start out by learning about the new variation shader, how we can use it to really quickly create surface or color variation across a large number of objects. We'll also learn about some of the new spline tools and using the new color chooser to pick different kinds of color schemes as we're working. We'll also learn about a one-button solution, temporarily replace all or some of our seam materials with a single material for creating clay-like renders. We'll cover some new spline mask functionality and learn about some of the new sculpting features. We'll finish up by talking about the new takes system. Now it can enable us to really quickly create different variations of our projects. So let's go ahead and get started by talking about the variation shader.