Description
Course info
Rating
(19)
Level
Beginner
Updated
Jan 31, 2014
Duration
1h 36m
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Description

When learning a new software package, sometimes it's good to just jump in with both feet and start to create. In this tutorial we'll start by creating a series of alien invaders using some of CINEMA 4D's great spline based tools. We'll add thickness and depth to the shapes using generators and learn to use some of the Mograph tools like Cloner Objects to duplicate them within our scene.We'll also learn to use different effectors and set key frames to animate the shapes around the screen. We'll also learn to build polygon models as we translate one of our invaders into a more realistic 3D form. We'll use CINEMA 4D's sculpting tools to add very high resolution details. We'll finish up by adding materials and lights and creating a render of the model.This step-by-step tutorial is designed to be a quick look at CINEMA 4D and allow you to get the feel of working in the application, without bogging down in the details of the interface or blasting you with every workflow possibility. From here you can expand into other areas of the application with the Introduction to CINEMA 4D, Introductions to Animation, Modeling, Mograph or any of our project-based CINEMA 4D courses. Software required: CINEMA 4D R15.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] fellow. I'm just, um, additional tutors in this series of tutorials. We'll take you through your first day working in Cinema four D when learning a new software package. Sometimes it's good to just jump in with both feet and start to create. This course will create a series of alien invaders using some of cinema forties greats. Plein based tools had thickness and depth to the shapes using generators and learn to use some of the mo graft tools, like loner objects to duplicate them within our scene. We'll also learn to use different defectors and set key frames toe enemy the shapes around the scene. We'll also learn to build polygon models as we translate one of our invaders into a more realistic three form. Will use cinema 40 sculpting tools that toe add very high resolution details. We'll finish up by adding some materials and lights and creating a render of the model. This step by step course is designed to be a quick look at Cinema 40 and allow you to get the feel of working in the application without bogging down in the details of the interface or just blasting you with every work full of possibility. But from here you can expand into other areas of the application with the introduction to cinema 40 introductions to innovation, modeling or mo graph or any of our project based cinema. 40 courses. For now, though, let's get started by building some simple shapes using spines.