Description
Course info
Level
Beginner
Updated
Feb 8, 2014
Duration
1h 26m
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Description

When learning a new software package, sometimes it's good to just jump in with both feet and start to create something. In this tutorial we'll build a small insect-like mechanical surveillance drone.We'll cover the unique method of working with polygons and mesh items. We'll learn to shape and sculpt our mesh using falloffs, transforms, and MODO's powerful modeling tools. We'll also create some simple UVs and learn to work with materials and textures. This step-by-step training is designed to be a quick look at MODO and allow you to get the feel of working in the application, without bogging down in the details of the interface or blasting you with every workflow possibility. MODO is a terrific polygon modeler, so our focus will be mostly on modeling, although we'll throw in a little bit of materials and texturing as well. Software required: MODO 701.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors in this series of tutorials will take you through your first day working in Moto. So when learning a new software package sometimes is good to just jump in with both feet and start to create, something from this course will build a small insect like mechanical surveillance drone. We'll cover the unique method of working with polygons and mesh items and moto. We learn to shape and sculpt arm issues, and fall offs transforms and motives. Powerful modeling tools also create some simply movies, work with materials and textures of this step by step course is designed to be a quick look at Moto and just allow you to get the feel of working in the application without really bogging down in the details of the interface and blasting you with every workflow possibility. A Moto is a terrific polygon modeler, so our focus will be mostly on modeling, although we'll throw in a little bit of materials and texting as well. Now, from here, you can expand into other areas of the application with the introduction animation getting started with sculpting getting started with text, a ring or any of our project based moto courses. For now, though, let's get started by building and shaping the face of our troll