Description
Course info
Level
Beginner
Updated
Jan 25, 2014
Duration
1h 53m
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Description

In this series of tutorials, we'll take you through your first day working in Mudbox. When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this course we'll do just that as we create a little creature from base geometry to a finished, painted sculpt. We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers, and talk about creating UVs. We'll also paint a texture for our creature, blending together multiple paint layers. We'll learn to use photographs to paint textures and learn to paint texture channels like specularity, gloss, and incandescence. This step-by-step tutorial is designed to be a quick look at Mudbox and allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to Mudbox, Sculpting Workflows, Painting Workflows, or any of our project-based courses.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin with digital tutors at Autodesk. Authorized publisher in this series of tutorials will take you through your first day working in mud box when learning a new software package. Sometimes it's good to just jump in with both feet and create something, and this course will do just that. As we created a creature from base geometry to finished painted sculpt, we'll cover methods of working with geometry, will learn to shape and sculpt our mesh will add high frequency detail using layers and talk about creating movies will also paint a texture for a creature blending together multiple paint. Players will learn to use photographs to paint textures and learn to paint texture channels like speculator, ity, gloss and incandescence of this step by step course is designed to be a quick look at mud box and allow you to get a feel for working on a full project without bogging down in the details of the interface or just blasting you with every workflow possibility. Now, once you're done, though, we really encourage you to go deeper with the introduction of my box sculpting work flows, painting were flows or any of our project based courses. But for now, let's go ahead and get started by bringing in our base geometry