Your First Day in Unreal Engine 4

In this series of tutorials we'll learn the very basics of working in Unreal Engine 4 by going through the basics step by step. Software required: Unreal Engine 4.2.
Course info
Rating
(23)
Level
Beginner
Updated
Aug 2, 2014
Duration
1h 39m
Table of contents
Description
Course info
Rating
(23)
Level
Beginner
Updated
Aug 2, 2014
Duration
1h 39m
Description

In this series of tutorials we'll learn the very basics of working in Unreal Engine 4 by going through the basics step by step. We'll start out by learning how to create and open projects. Then we'll discuss the UI and break it down to make it easier to understand. After that we'll start working in the editor by learning how to navigate the viewports, place objects in the level, and manipulate those objects. From there we'll break out into some of the other commonly used editors like the Materials editor, blueprint editor and matinee editor. After we've laid a solid foundation, we'll jump into a quick project to solidify what we have learned. Software required: Unreal Engine 4.2.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital-Tutors, and welcome to your first day in Unreal Engine 4. In this series of tutorials, we'll learn the very basics of working in Unreal Engine 4 by going through the basics step by step. We'll start out by learning how to create and open projects. Then we'll discuss the UI and break it down to make it easier to understand. After that, we'll start working in the editor by learning how to navigate the viewports, place objects in the level, manipulate those objects, along with several other helpful techniques for working in the Level Editor. From there we'll break into some of the other commonly used editors, like the Materials Editor, Blueprint Editor, and Matinee Editor. After we have laid a solid foundation, we'll jump into a quick project to solidify what we've learned, so by the end of this course you should have a solid foundation of how to work effectively in Unreal Engine 4. So with that said, let's get started.