ZBrush and Keyshot are both very powerful programs that can do a variety of things. Being able to effectively utilize each in a number of ways can help even out your skill set. In this course, Designing Hard Surface Characters with ZBrush and Keyshot, you will build a futuristic robot in ZBrush and render it using Keyshot. First, you will learn the historical reference and modern analyses of robots to get a sense of direction and guidance for your own robot. Next you will dive into the topics of dynamesh sculpting and kit bashing. Finally, you will learn how to create a robot combining everything you learned in ZBrush and then render it using Keyshot. By the end of this course, you will know how to approach sculpting any type of hard surface character. Software Required: Zbrush, Keyshot.
Rafael Duffie is a 3D modeler and sculptor with over 15 years of combined design experience and 4 years in Film and Games. He has been tested under extreme pressure, not only in the military, but also in the television film industry, as well as the comic book industry.
Course Overview Hi everyone, my name is Rafael Duffie, and welcome to my course, Designing Hard Surface Characters with Zbrush and Keyshot. I'm a freelance character artist for film and games. In this course, we'll take an in-depth look at how I approach making robots and the history behind how the term robots came about. Some of the major topics that we'll cover include Dynamesh sculpting, kit bashing, sculpting hard surfaces and rendering in Keyshot. By the end of this course, you'll know how to approach sculpting any type of hard surface character. Before beginning the course, you should be familiar with Zbrush and Keyshot. I hope you'll join me on this journey to learn robot sculpting with the designing hard surface characters with Zbrush and Keyshot course at Pluralsight.
Historical Reference & Modern Analysis Welcome to the Designing Hard Surface Characters with ZBrush and Keyshot course. I wanted to start the course off by taking a look at the concept for the course. I took the liberty to design the character for the course myself. I created this character with levels of complexity, as well as levels of simplicity. I also wanted to make a character that was simple enough for you to understand how to design hard surface characters. The examples that I'm going to show later with the modern analysis are going to have some pretty complex robots, but since this is an introductory course, we want to make sure that we punch home the simple concepts of hard surface modeling so that it's easy to digest, and then you can use your creativity to create more complex shapes and designs. So, with that said, let's jump into the next clip and we're going to take a look at historical reference. So, I'll see you in the next clip.