ZBrush and Keyshot are both very powerful programs that can do a variety of things. Being able to effectively utilize each in a number of ways can help even out your skill set. In this course, Designing Hard Surface Characters with ZBrush and Keyshot, you will build a futuristic robot in ZBrush and render it using Keyshot. First, you will learn the historical reference and modern analyses of robots to get a sense of direction and guidance for your own robot. Next you will dive into the topics of dynamesh sculpting and kit bashing. Finally, you will learn how to create a robot combining everything you learned in ZBrush and then render it using Keyshot. By the end of this course, you will know how to approach sculpting any type of hard surface character. Software Required: Zbrush, Keyshot.
Rafael Duffie is a 3D modeler and sculptor with over 15 years of combined design experience and 4 years in Film and Games. He has been tested under extreme pressure, not only in the military, but also in the television film industry, as well as the comic book industry.
Course Overview Hi everyone, my name is Rafael Duffie, and welcome to my course, Designing Hard Surface Characters with Zbrush and Keyshot. I'm a freelance character artist for film and games. In this course, we'll take an in-depth look at how I approach making robots and the history behind how the term robots came about. Some of the major topics that we'll cover include Dynamesh sculpting, kit bashing, sculpting hard surfaces and rendering in Keyshot. By the end of this course, you'll know how to approach sculpting any type of hard surface character. Before beginning the course, you should be familiar with Zbrush and Keyshot. I hope you'll join me on this journey to learn robot sculpting with the designing hard surface characters with Zbrush and Keyshot course at Pluralsight.