Integrating ZBrush into a Rhino Workflow

Throughout this Rhino and ZBrush tutorial, we'll explore valuable tips and techniques to advance your modeling and rendering workflows in Rhino 5. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 5.
Course info
Level
Advanced
Updated
Jan 23, 2015
Duration
6h 35m
Table of contents
Introduction and Project Overview
Integrating ZBrush into a Rhino Workflow
Description
Course info
Level
Advanced
Updated
Jan 23, 2015
Duration
6h 35m
Description

Throughout this Rhino and ZBrush tutorial, we'll explore valuable tips and techniques to advance your modeling and rendering workflows in Rhino 5. We'll integrate ZBrush 4R6 into our modeling and rendering pipeline to help us create a fantastic-looking air machine. We'll also make our scene more realistic looking by adding high-resolution and organic details directly onto our model in Rhino and ZBrush. Finally, we'll take our asset into KeyShot to complete the overall look and feel of the scene. By the end of this Rhino and ZBrush training, you'll be able to establish a solid workflow to merge NURBS with advanced polygon-modeling. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 5.

About the author
About the author

Jean Gorospe has worked in the design industry for the past 13 years for a wide variety of companies, including jewelry, video games, and fabrication studios.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey everyone, my name is Jean Gorospe. I am a 3D artist at David Webb in New York City. My latest projects include modeling complex and high-resolution designs as well as developing complete production models for manufacturing. Many of the models I've designed have gone to being sold in stores all over the world and to many high profile clients and celebrities. In this course, we're going to learn how to integrate Rhino 5 with ZBrush 4R6. Many of the key takeaways from watching this course include learning how to: 1) SubD modeling between Rhino using T-splines 2) import and export objects within Rhino and ZBrush 3) converting meshes or NURBS into a sculptable mesh 4) modeling hi-res sculpts and converting them into NURBS and 5) building a solid pipeline between the two packages. By the end of the training, you will have learned how to build a solid pipeline between Rhino and ZBrush, as well as working with SubD modeling within Rhino 5. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.