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Guided: Object-oriented Programming with TypeScript Classes and Interfaces
In this CodeLab, you will learn to use TypeScript's object-oriented features. You will create classes, implement inheritance, define contracts with interfaces, and practice dependency injection to build a flexible and extensible typed system. By the end of this lab, you'll have a solid understanding of how TypeScript allows you to leverage the strengths of object-oriented programming.
Lab Info
Table of Contents
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Challenge
Introduction
Welcome to this Code Lab on object-oriented programming (OOP) with TypeScript! OOP is a powerful paradigm for organizing complex software. It helps you create modular, reusable, and maintainable code by modeling real-world or abstract concepts as objects.
In this lab, you will learn and apply the core pillars of OOP:
- Classes and Objects: Blueprints and instances.
- Inheritance: Creating new classes from existing ones.
- Interfaces: Defining contracts for classes to follow.
- Composition (via Dependency Injection): Building complex objects from simpler ones.
You will build a flexible logging system, a common requirement in many applications, to see these concepts in action.
If you are stuck or would like to check your implementations throughout the lab, feel free to refer to the
solutiondirectory. Keep in mind that you don't need to have the exact same solution for your work to be correct!This lab experience was developed by the Pluralsight team using Forge, an internally developed AI tool utilizing Gemini technology. All sections were verified by human experts for accuracy prior to publication. For issue reporting, please contact us.
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Challenge
Step 2: Creating a Basic Class
A class is a blueprint for creating objects. It encapsulates data (properties) and behavior (methods). Your first step is to model a
Userby defining a class with properties to hold user data, a constructor to initialize it, and a method to describe it. -
Challenge
Step 3: Implementing Inheritance
Inheritance is a fundamental OOP principle that allows you to create a new class (subclass) that reuses, extends, and modifies the behavior of an existing class (superclass). This promotes code reusability. You will now create an
Adminuser type that inherits from your baseUserclass. -
Challenge
Step 4: Defining and Implementing Interfaces
An interface is a powerful feature in TypeScript that defines a contract, specifying what properties and methods a class must have if it implements the interface. They are key to creating loosely coupled, extensible systems.
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Challenge
Step 5: Composing Classes with Dependency Injection
Dependency Injection (DI) is a design pattern used to achieve Inversion of Control (IoC). Instead of a class creating its own dependencies, they are 'injected' from an external source. This makes your classes more modular, testable, and easier to maintain.
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Challenge
Step 6: Bringing It All Together
Now that all the individual components are built, it's time to see them work in harmony. In this final step, you will instantiate the classes you've created and use them to perform a complete action: logging a message about an user's status. If you've successfully completed all the tasks, then you've completed the lab. You can display your class and interface implementations depicted in
index.tsby running the commandnpm run startwithin the Terminal. It should have the following output:Admin action: ID: 1, Username: admin, Email: [email protected], Super Admin Status: false Admin action: ID: 2, Username: superadmin, Email: [email protected], Super Admin Status: true User action: ID: 3, Username: user, Email: [email protected]Otherwise, feel free to modify or explore your code as you wish.
About the author
Real skill practice before real-world application
Hands-on Labs are real environments created by industry experts to help you learn. These environments help you gain knowledge and experience, practice without compromising your system, test without risk, destroy without fear, and let you learn from your mistakes. Hands-on Labs: practice your skills before delivering in the real world.
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On average, you retain 75% more of your learning if you take time to practice. Hands-on labs set you up for success to make those skills stick.