Karoly is a veteran (mobile) developer having built several successful iOS apps and games, most of which were featured by Apple. He is the author of three books on programming and game development, and has worked with companies such as Apple, Siemens - Evosoft, SAP, Zen Studios, and many more. Most of his days are spent as a professional software engineer and IT architect. As an instructor, his aim is to share 20+ years of software development expertise, and change the lives of students througho
... moreut the world. His passion is helping people reveal hidden talents, and guide them into the world of startups and programming. He currently teaches object-oriented software design, iOS programming, Objective-C, Swift, and UML.
Simon is a staff author at Pluralsight. With over three decades of software development experience, he's programmed in every discipline: from finance to transportation, nuclear reactors to game development. Prior to joining Pluralsight, Simon was the principal developer author at lynda.com. His first video course released back in 2002: since then, his popular courses have been viewed by hundreds of thousands of developers. His current focus is both on the new — the latest iOS and Mac development
... more technologies — and on the old: fundamental computer science topics. He obsesses on making complicated subjects accessible, memorable, and easier to learn.
Andrew Bancroft is a born learner, passionate about discovery and about sharing what he’s learned with others. He is a software developer for the Samuel Roberts Noble Foundation, an agricultural research institution located in the heart of southern Oklahoma. His day job keeps him busy programming ASP.NET and iOS applications supporting the various business and scientific endeavors of the Foundation. Andrew has embraced Swift for iOS development since day zero, and loves empowering developers to
... moresucceed at building iOS apps with Swift.
Jonathan obtained his B.S and M.S. in Electrical Engineering and started out his career as a systems engineer. In that role, he spoke with customers and end users scoping out user stories, writing requirements, and doing design analysis. After several years, he realized he was more interested in the creation of those systems and sought to make a career shift. Jonathan spent time reading books and taking classes in software engineering until he landed his first job as a Software Engineer in iOS.
... moreSince then, Jonathan never looked back and constantly furthers his knowledge through books, conferences, and tutorials. Over the course of his career, Jonathan has worked in iOS, Android, front-end Javascript, and backend systems in Java, C#, and NodeJS. When Jonathan isn't busy coding, he's spending time with his wife, two kids, multiple cats, and even more chickens in sunny San Diego. Sometimes if he's lucky, he's able to sneak away and enjoy a good run.
Mark Moeykens is a full-time mobile developer with over two decades of programming experience. He has created desktop, web and mobile apps in many fields including insurance, banking, transportation, health, and sales. Mark also gives talks on programming and enjoys breaking down complex subjects into simple parts to teach in a practical and useful manner. He also enjoys learning and teaching user interface design and how to improve user experience in apps.
In his spare time he creates iOS prog
... moreramming tutorials for his channel on YouTube www.youtube.com/c/MarkMoeykens where he has helped over 50,000 developers in over 140 countries around the world. Mark also uploads mobile UI designs on Twitter as @bigmtnstudio.
Harrison Ferrone is a freelance software developer, instructor, and technical editor. He has been developing games and applications with Unity since 2013, and has been creating instructional content for various learning providers since 2016. Throughout that time he has bought far too many books, acquired a few cats, lived and worked abroad, and continually wondered why Neuromancer isn't on more game development course syllabi.
Dave is a software developer with several years experience building applications that interact with external accessories. His primary focus is working on the iOS platform. He has worked at several notable software companies, creating both consumer-facing and internal applications. A life-long learner, he enjoys using Pluralsight as a customer, and is excited to also provide content as an author.