Creating 3D Maps Using Isometric Projection in Illustrator

In this series of lessons, we will focus on creating 3D maps using isometric projection. We'll begin by learning what isometric projection is and how it differs from traditional linear perspective. Software required: Illustrator CS5.
Course info
Level
Beginner
Updated
Aug 4, 2010
Duration
2h 14m
Table of contents
Description
Course info
Level
Beginner
Updated
Aug 4, 2010
Duration
2h 14m
Description

In this series of lessons, we will focus on creating 3D maps using isometric projection. We'll begin by learning what isometric projection is and how it differs from traditional linear perspective. From there, we'll learn two different methods for creating isometric objects, one using a grid, and a second using the scale, shear, and rotate tools in Illustrator. Along the way, we'll learn how to save time by incorporating actions into our workflow. Next, we'll jump in and begin designing a top down, two dimensional view of our map. From there, we'll learn what an orthographic drawing is and how it can help us to construct buildings on our map. We'll wrap things up by adding some final details to our map to really make it shine. Software required: Illustrator CS5.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to this series of lessons focusing on creating 3D maps using isometric projection presented by Digital Tutors, an Adobe authorized training partner. My name is Eddie and I'll be taking you through the process of designing a street map and then building three dimensional objects for the map using isometric projection. We'll begin by learning what isometric projection is and how it differs from traditional linear perspective. From there, we'll learn two different methods for creating isometric objects, one using a grid, and a second using the scale, shear, and rotate tools inside Illustrator. Along the way we'll learn how to save time by incorporating actions into our workflow. Next we'll jump in and begin designing a top down two dimensional view of our map. From there we'll learn what an orthographic drawing is and how it can help us to construct buildings on top of our map. We'll wrap things up by adding some final details to our map that will really make it shine. After completing these lessons, you'll have a better understanding of how to build a three dimensional map using isometric projection, so let's go ahead and get started with our next lesson.