Description
Course info
Level
Intermediate
Updated
May 11, 2014
Duration
2h 41m
Description

If you are just starting out hand painting textures, you probably have a number of questions regardless of what application you are using. How do you choose the right color? What do you paint first? In this tutorial, we will answer all of these questions and more as we work on painting our warthog warrior chieftain asset step by step. To start things off, we'll learn how to get our geometry into MARI, set up some image based lighting and prepare both channels and a shader for painting. From here we will learn how we can speed up the process of choosing colors by establishing a color palette. Next we'll dive right in and start painting our low frequency diffuse detail. We'll slowly begin to layer additional detail on top of this until we are happy with the look of the diffuse textures. Next, we'll move in and start painting some additional texture maps that we'll need for this asset. We'll learn how to paint bump, specular, gloss, reflectance and emissive maps that will all work together to create the look of our creature. Finally, we'll learn how to export our texture maps out of MARI so they can be used in other applications. After finishing this training, you'll have learned a workflow that you can use as you begin handing painting textures for your assets using MARI. Software required: MARI 2.6v1.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Eddie with digital tutors in this series of tutorials will learn about essential strategies you'll need to know about as you begin to hand paint your textures inside of Mori. If you're just starting out hand painting textures, you probably have a number of questions. Regardless of what application you're using. How do you choose the right color? What do you paint? First in this course will answer all these questions and more as we work on painting our Ward Hall Warrior Chieftain asset. Step by step to start things off will learn how to get our geometry in the Mari set up some image based lighting and prepare both channels and a shader for painting. From here, we'll learn how we can speed up the process of choosing colors by establishing of color palette. Next, we'll dive right in and start painting. Our low frequency diffuse detail will slowly begin to layer additional detail on top of this until we're happy with the look of the diffused textures. Next, we'll move in and start painting some of the additional texture maps that will need for this asset. We'll learn how to paint bump speculum gloss, reflect INTs and a missive maps that will all work together to create the look of our creature. Finally, we'll learn howto export our texture maps out of Marty so they can be used in other applications. After finishing this course, you have learned a workflow that you can use as you begin hand painting your textures using Mari. So what's going to get started with our next lesson?