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Exploring Animation Principles in 3ds Max: Pose to Pose and Straight Ahead

In this collection of lessons, we will learn about the animation principle of pose to pose and straight ahead. Software required: 3ds Max 2010 and higher.

Intermediate
1h 15m
(1)

Created by

Last Updated Mar 18, 2019

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  • Course

Exploring Animation Principles in 3ds Max: Pose to Pose and Straight Ahead

In this collection of lessons, we will learn about the animation principle of pose to pose and straight ahead. Software required: 3ds Max 2010 and higher.

Intermediate
1h 15m
(1)

Created by

Last Updated Mar 18, 2019

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What you'll learn

In this collection of lessons, we will learn about the animation principle of pose to pose and straight ahead. This course will delve in the animation principle of pose to pose and straight ahead in 3ds Max. The goal of this course is to not only learn the differences between both pose to pose and the straight ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We'll even look a different technique for animating with Pose to Pose than we've used in the past. That way you can find which workflow is more suitable for you. By the end of this course, you'll have a firm understanding of pose to pose and straight ahead, so that your animation skill-set can be expanded as you use this principle to rough-in and refine your work. Software required: 3ds Max 2010 and higher.

Exploring Animation Principles in 3ds Max: Pose to Pose and Straight Ahead
Intermediate
1h 15m
(1)
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