Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Creating Your First Character in Maya

Peek into the features of Maya and learn the tools needed to get started modeling your own character designs. Software required: Maya 2016

Beginner
1h 10m
(72)

Created by Justin Marshall

Last Updated Jul 31, 2021

Course Thumbnail
  • Course

Creating Your First Character in Maya

Peek into the features of Maya and learn the tools needed to get started modeling your own character designs. Software required: Maya 2016

Beginner
1h 10m
(72)

Created by Justin Marshall

Last Updated Jul 31, 2021

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this Maya tutorial, you'll get a peek into this powerful full featured 3D creation program. If you don't have Maya, you can get a free 30-day trial, or if you're a student, you can get a free 3-year license. It's a complicated program, but we're going to pace ourselves and start with something manageable. For our character project, we're going to build a cartoon astronaut. We'll learn to use polygons to build up different shapes and then learn to connect different pieces together. We'll learn to create smooth surfaces when we want them, but we'll also learn when and how to add edge loops to give our objects more definition. By the end of this Maya training, you'll have the tools you need to begin modeling your own character designs. Software required: Maya 2016

Creating Your First Character in Maya
Beginner
1h 10m
(72)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Your First Character in Maya
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight