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Game Environment Modeling Fundamentals

In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Alex Jerjomin - Pluralsight course - Game Environment Modeling Fundamentals
Alex Jerjomin
What you'll learn

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

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About the author
Alex Jerjomin - Pluralsight course - Game Environment Modeling Fundamentals
Alex Jerjomin

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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