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Game Environment Modeling Fundamentals

In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Intermediate
4h 53m
(45)

Created by Alex Jerjomin

Last Updated Dec 17, 2022

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  • Course

Game Environment Modeling Fundamentals

In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Intermediate
4h 53m
(45)

Created by Alex Jerjomin

Last Updated Dec 17, 2022

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What you'll learn

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Game Environment Modeling Fundamentals
Intermediate
4h 53m
(45)
Table of contents

About the author
Alex Jerjomin - Pluralsight course - Game Environment Modeling Fundamentals
Alex Jerjomin
10 courses 4.5 author rating 220 ratings

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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