Have you ever tried to create an explosive effect for a game engine, and not had a clue where to start? In this course, you'll learn how to create all the content needed to create an explosion effect in Unreal 4. Software required: Houdini 15 and up, Photoshop, and Unreal Engine 4.
Have you ever tried to create an explosive effect for a game engine, and not had a clue where to start? This course, Houdini VFX for Games, will guide you through the entire process using the powerful procedural nature of Houdini and Unreal Engine. First, you'll be creating the textures for your in-game sprites. Next, you'll create debris in a way that allows you to use it repeatedly and uniquely. Finally, you'll add all the extras to sell the effect, like decals, camera shake, and a shockwave. When you're finished with this course, not only will you have gained a deeper understanding of timing and the importance of telling a story with visual effects, but you'll have planted the seed for future endeavors into Houdini based proceduralism. Software required: Houdini 15 and up, Photoshop, and Unreal Engine 4.
Andreas has spent the best part of the last decade making VFX for blockbuster games. Now he lives in a small town in the middle of nowhere, running his own real-time VFX company out of his bedroom.
Hi! I’m Andreas Glad and I’d like to welcome you to this course in Houdini for Game VFX. I’m a VFX artist at Partikel. I’ve spent over 8 years as a VFX artist in the games industry and in that time I’ve worked on games like Battlefield 1, Mirrors Edge Catalyst and 007 Goldeneye.
It’s the best job in the world and in this course, you too will learn how to blow stuff up in spectacular fashion!
We will start out with an empty scene in Houdini and create all the content needed for a large Explosion in Unreal Engine 4. No readymade smoketextures that you happen to have "lying around" in this course.
We are going to create an atlas of a looping smokeball, a debrisgenerating digital asset, shockwaves, camerashake and more.
As long as you have basic knowledge of Houdini and Unreal you’ll have no problems following along. And by basic I mean that you may have opened the software once or twice before.
By the end of the course you’ll have setups that you can tweak and reuse for many projects to come. I’d wager you’ll be bitten enough to want to dig deeper and create even cooler things.
I hope you’ll join meand see for yourself why Houdini is sweeping across the gamesindstry. Let’s get started and make an explosion, in Houdini for Game VFX on Pluralsight.