This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. Software required: Maya 2016.
This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors. We are the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow Maya training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the spacecraft that will be our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the spacecraft, adding animated movement and animation controls, adding dynamics, and finally, we'll learn how to add lights, shadows, and output our final animated sequence. This course is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya tutorial, we want you to be at a point where you can feel very comfortable using the software. Software required: Maya 2016.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.
Introduction and Project Overview Hi, I'm Justin and welcome to the Introduction to Maya 2016. This in-depth tutorial is designed to help you get a solid understanding of the core features found in Maya and help you ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors. We are the world's largest resource for AutoDesk training and over the years we've had the honor and the privilege of teaching some of the top artists and studios around the world. For the next several hours, we'll be giving you the most structured, well rounded and easiest to follow Maya training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya and we'll begin building the spacecraft that will be our central project for the remainder of this course. From there we'll take you through the entire process of adding textures and materials to the spacecraft. Adding animated movement, animation controls. Adding dynamics and finally we'll learn how to add lights, shadows and output our final animated sequence. Now, this course is designed for new Maya users, so our goal is really not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows. Getting to see the entire start to finish pipeline for this project. And by the end of this tutorial, we really want you to be at a point where you can feel very comfortable using Maya. So, in our next lesson, we'll get things started off by learning to navigate the Maya Viewport.
Modeling in Maya Now it's time to take a look into the modeling process in Maya 2016. Now modeling is a very important part of creating our finished projects. Without any models, there wouldn't be anything to animate, or light, or render. And Maya provides a number of tools that will make building models efficient and fun, and we'll explore many of them in a well-paced, easy to learn way. For our example, we'll be building a small spacecraft from start finish. We'll learn about box modeling, extruding, and adding edges to our models. We'll talk about smoothing geometry or subdividing it and creating a clean hierarchy. We'll also go over some of the major tools and workflows for modeling in Maya. If you're just beginning, this may look a little bit complicated but we'll break it down into very manageable chunks that will enable you to build up the model step-by-step. And if you catch you really quickly and find that the model's too simple, just have some fun adding some pieces of your own. Now, your model might not look exactly like mine at the end and that's totally fine. The point is really that you're going to look at the tools being used and you're able to integrate them into your own workflow so just relax and have some fun. So with that, let's begin by looking at how we can use reference images in our modeling process.
Materials and Texturing in Maya Now that we've finished building the geometry for our spacecraft, it would be great to add some color and texture to the different pieces to simulate real surfaces like metal or rubber. In this portion of the training, we'll look at creating materials and textures in Maya and adding those to our surfaces in a number of different ways. We're going to use our finished ship as an example here and we're going to look at how we can create basic materials, the different types of materials that are available. We'll take a look at the basics of creating UV layouts so that we can add painted textures or procedural maps. We'll take a look at creating those more procedural maps. We'll take a look at adding bump maps to make things appear to be raised up on the surface even if that's not modeled into the geometry. We'll also talk about adding texture maps that could be created in something like Photoshop. We'll also look at the hypershade and just talk a little bit about the node-based workflow that we can use in graphing our materials, connecting things together and editing our materials. So our end goal will look something like this, but again the main goal really is to understand the principles and the tools, yours can look different. Also I want to point out that because of the nature of the UVs, we're not going to be able to exactly match the placement of our UVs as we go through this. So several of the provided texture maps are not going to work on your own model without some work on the UVs, which you could do. But I'll show you the process of beginning your own custom texture maps and then you can create your own. But the textures will work with the provided project files, so just keep that in mind. So let's go ahead and get started on the materials section.
Rigging in Maya Hello and welcome to the rigging section of Introduction to Maya. I'm Delano, and I'll be your guide as we journey through rigging tools and practices here in Maya. We'll start by getting our scene ready for the rigging process. We'll then learn how to create control objects. From there we'll learn how to modify an object's pivot and orientation. How to control attributes with custom channels. And how to build joint chains. We'll also learn how to skin geometry, as well as how to set up a Spline IK system which allows us to drive joint transformations by the deformation of a curve. By the end of this section, you'll have the understanding needed to begin developing your own rigs in Maya. So, let's say we get to it.
Animation in Maya Hello, and welcome to the animation section of Introduction to Maya. I'm Delano, and I'll be your guide as we learn how to bring our assets to life with the help of Maya's awesome animation tools. We'll start by learning how to set our animation preferences. We'll then how to create keyframes and use Auto Key to help us save time in the keying process. After that, we'll learn how to edit animation in Maya's powerful Graph Editor, learn how to cycle an animation infinitely in time, as well as how to animate objects along a path. And to conclude this section of the course, we'll put all that we have learned to the test to create a neat flight sequence that will be used in the remaining sections of this course. By the end of this section, you'll have the skill set needed to bring your own assets to life with animation. So let's begin.
Dynamics in Maya Hello, and welcome to the Dynamics section of Introduction to Maya. I'm Delano and I'll be your guide as we learn how to simulate dynamic effects in this software. We'll start by learning how to work with Maya's powerful and intuitive nDynamics system, which will be used to simulate our fueling line in a way that produces natural results. We'll then have a look at Maya's fluid emitter and use it to generate dust particles in our scene. By the end of this section you'll have the skill set to create your very own dynamic simulations in Maya. So let's say we get to it!
Rendering in Maya Hi, I'm Eddy, and I'll be your instructor as we go through the lighting and rendering portions of this course. To get started, we'll break down and learn about some commonly used types of lights inside Maya. From here, we'll learn how we can control the look and behavior of our lights with some very simple but important attributes. As we jump back into our spaceship scene, the first thing we'll do is create lighting that matches up with the environment. Next we'll focus our attention on materials and, eventually, the particles in our scene, fine-tuning them so that they'll look the best they can inside of our renders. To wrap things up, we'll learn how to configure our output, so that we can batch render out a high-quality version of our final animation. So let's go ahead and move onto our next lesson, where we'll start this process by learning about several of Maya's different light types.