Description
Course info
Rating
(31)
Level
Beginner
Updated
Nov 2, 2014
Duration
3h 3m
Description

In this Substance Painter tutorial, we'll cover the basics of the entire software from the ground up. Texture painting can be such a convoluted process when it comes to making sure you've painted each and every map you need for an object. Not to mention the obvious creative disconnect that occurs when you paint each map one at a time. Substance Painter is an amazing application that provides a truly innovative and intuitive painting experience, in that it allows you to paint and preview all of your maps at the same time. To get started with this course, we'll first learn how to create and save a Substance Painter project. From here, we'll take a birds eye view of the interface, learning where all the important things are located. Working in Substance Painter is a little different than other products on the market so next, we'll break down the basic workflow for painting effectively inside of it. From here, we'll begin the process of painting the standard PBR (or physically based rendering) maps for our angry worm asset. We'll proceed step-by-step so you'll be able to follow right along with me. To wrap this course up, we'll learn how to export our texture maps out of Substance Painter so they can be used in other applications. After finishing this Substance Painter training, you'll have a solid foundation of knowledge to move forward painting textures inside of Substance Painter. Software required: Substance Painter v1.0.0.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Eddie with Digital-Tutors. In this series of tutorials, we'll walk step by step through a texturing project in order to take an introductory look at Substance Painter. Texture painting can be such a convoluted process, when it comes to making sure you've painted each and every map you need for an asset. Not to mention the obvious creative disconnect that occurs when you paint each map one at a time. Substance Painter is an amazing application that provides a truly innovative and intuitive painting experience, in that it allows you to paint and preview all of your maps at the same time. To get started with this course, we'll first learn how to create and save a Substance Painter project. From here we'll take a bird's eye view of the interface, learning where all the important things are located. Working in Substance Painter is a little different than other products on the market, so next we'll break down the basic workflow for painting effectively inside of it. From here we'll begin the process of painting the standard PBR, or Physically Based Rendering maps for our Angry Worm asset. We'll proceed step by step, so that you'll be able to follow right along with me. To wrap this course up, we'll learn how to export our texture maps out of Substance Painter so they can be used in other applications. After finishing this course, you'll have a solid foundation of knowledge to move forward painting textures inside of Substance Painter. So let's go ahead and get started with our next lesson.