Description
Course info
Level
Intermediate
Updated
Sep 1, 2012
Duration
3h 55m
Description

In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. We'll get started with this tutorial by setting up our project ,including some selection groups that will make things easier going forward. From here, we'll dive right in and project some skin textures on our model using some reference photos. Next we will shift our attention to her armor, create diffuse, bump, and specular information to match a piece of concept art. Moving on, we will learn about the process of painting in details that don't exist in our mesh but add visual appeal to the final textures. Finally, we will wrap things up by consolidating the channels moving through our shader, bake them, and then export our maps out of MARI. After completing this tutorial, you'll be familiar with tools and techniques that can be used in a production pipeline to texture a low poly game character in MARI. Software required: MARI 1.4v3.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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